New Book: To Steal the Sun (Adult Fantasy/Heist/POC/LGBTQ2)

Adult Fantasy/ Heist Fantasy/ POC/ LGBTQ2+ Representation

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I’m so excited about this one! Check out To Steal the Sun, a thrilling heist fantasy by S.M. Carter!

To Steal the Sun

Publication Date: October 11th, 2022

Genre: Adult Fantasy/ Heist Fantasy/ POC/ LGBTQ2+ Representation

3 DANGEROUS rogues. 2 nations at WAR. 1 IMPOSSIBLE heist. Ocean’s 11 meets Game of Thrones. From one of the creators of WARFRAME!

THE KICKSTARTER SENSATION THAT WAS OVER 700% FUNDED.

When Raik, the most cunning smuggler this side of the desert, finds where the Ivory King vaults his magical runes—he builds a crew to execute an elaborate heist.

Among them is Kahli Mahanta, a religious assassin with blind ambition. A young rogue, Kirin, with wit sharper than his arrows ought to be. And Amara, the so-called Nightspirit, whose raven-hair conceals even darker secrets.

It won’t be easy. They’re opposed by the curved blades of the magic-deranged, watched by a paranoid king, and hunted by gaunt beasts that click in the cold desert night… All the while discovering that trusting each other might be the most dangerous mission of all.

To Steal the Sun is a tale of unlikely heroes thrust together in a new refreshing fantasy. One cast in vibrant silks, fragrant spice, and the relentless glare of a radiant sun.

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Raik

Raik never used to plan. Now it was all he did. And he was particularly proud of this plan. If it worked, he’d have his own personal thief.

As he walked, he calculated every step along the prison path. He’d been in places like these many times over his years. They always smelled of blood, stale sweat, and piss. This time, he was a guest, but the stink didn’t care how he came to be there.

Raik followed a white-cloaked and hulking rune knight through the humid tunnel system beneath the main building. Behind him trailed a guard and the lieutenant warden of General Revard Zol Prison.

The granite corridor narrowed and twisted, an umbilical cord leading them into the womb of the structure. The lower they descended, the higher the temperature. Raik tugged at the high neck of his red cloth coat, giving his skin room to breathe. He mopped his brow with the back of his hand and scratched at his thin beard.

“This would be an ominous walk,” he said. “I mean, if not for the wonderful company.”

The rune knight turned, armor groaning under the white cloak, and hissed, “Shut it, smuggler.” His breath smelled sickly sweet, a signature of those who used runes. As a devotee of Harkan, the man’s head was “cleansed.” The roots of his hair were seared out, and where his ears would normally be, were two white scared nubs that contrasted with his bronze skin—all in homage to the knighthood’s founder. Idiots. Harkan was no one worth imitating.

Raik faked calm disinterest at the knight’s words, but inside, his repulsion grew. The knight’s appearance conjured memories he’d rather avoid, but worse, it aroused a desire to kill. Kill the knight and take the runes no doubt embedded in his sword hilt. But his rules wouldn’t allow it.

Never kill.

Never use runes lest they use you.

They were simple, and they worked.

“Pick up the pace,” the knight growled. Raik concentrated on his rules because his desires screamed the opposite. Luckily, they reached their destination before his concentration ran out. The corridor led them to a larger room dimly lit by four braziers that emphasized the darkness rather than banishing it. Each of the three walls had a wooden door reinforced with iron bands sitting in their center. Sobbing drifted from the right door while a rhythmic snapping sound akin to a thick branch breaking, overshadowed it from the left.

Raik, along with the lieutenant and guard, followed the knight to the chamber’s center. From there, he was able to see the engraved images on the doors. The old Jaru gods. A rhino head for Kartajani, a crocodile for Sorasku, and a panther for B’sashti.

“Is this—”

The lieutenant interrupted him. “Yes, the three doors of Zol do exist. One for each of the hells Kith buried the old gods in.” He snickered and spread his arms wide. “See for yourself.”

Raik resisted glaring at the man. “My lucky day.”

“Just open it,” the knight said through gritted teeth.

The lieutenant warden leaned against the entrance and unhooked a massive key ring from his belt. The multitude of keys varied in lengths and metals. He sorted through them quickly and found a smaller ring that contained only three keys, one for each of the doors of torture. Under the intense scrutiny of the rune knight’s glare, the lieutenant’s hands trembled. He dropped the ring. The keys clinked to the ground, and the guard—who was not a guard but Raik’s disguised apprentice—moved to pick them up.

 Raid Press (Hardcover Edition)

Audible

Amazon

About the Author

S.M.Carter

S.M. CARTER is an author and game developer.

As an author he has contributed to multiple comic anthologies and writes the ongoing graphic novel, AARDEHN, with artist Eric Vedder. As a game developer, he is credited as creative director of THE DARKNESS 2, and is one of the creators of the smash-hit game WARFRAME.
He lives in London, Ontario, Canada with his wife and two children.
He once caught a fly with chopsticks.

S.M. Carter

Twitter: @SheldonCarter @RRBookTours1 #RRBookTours #ToStealtheSun #TSTS

IG: @s.m.carter_writer @rrbooktours #rrbooktours #rrbttostealthesun #TSTS #fantasybooks

Book Tour Organized By:

R&R Book Tours

New Book: To Steal the Sun (Adult Fantasy/ Heist Fantasy/ POC/ LGBTQ2+ Representation)

Welcome to the official release of To Steal the Sun by S.M. Carter! Read on for details and grab yourself a copy of the book!

To Steal the Sun

Publication Date: October 11th, 2022

Genre: Adult Fantasy/ Heist Fantasy/ POC/ LGBTQ2+ Representation

3 DANGEROUS rogues. 2 nations at WAR. 1 IMPOSSIBLE heist. Ocean’s 11 meets Game of Thrones. From one of the creators of WARFRAME!

THE KICKSTARTER SENSATION THAT WAS OVER 700% FUNDED.

When Raik, the most cunning smuggler this side of the desert, finds where the Ivory King vaults his magical runes—he builds a crew to execute an elaborate heist.

Among them is Kahli Mahanta, a religious assassin with blind ambition. A young rogue, Kirin, with wit sharper than his arrows ought to be. And Amara, the so-called Nightspirit, whose raven-hair conceals even darker secrets.

It won’t be easy. They’re opposed by the curved blades of the magic-deranged, watched by a paranoid king, and hunted by gaunt beasts that click in the cold desert night… All the while discovering that trusting each other might be the most dangerous mission of all.

To Steal The Sun is a tale of unlikely heroes thrust together in a new refreshing fantasy. One cast in vibrant silks, fragrant spice, and the relentless glare of a radiant sun.

Check Out these Reviews!

Kahli

As the sun bled out and shadows struggled to find their final depth, Kahli knocked on the door of a humble home. The clay building, like most in the northwestern city of Jharwada, seemed a crude shell to Kahli, having trained and prayed in the tent structures of the south.

From inside, a woman called out in a timid voice. “Hello?”

According to Kahli’s orders, this was a soft walk—innocents were not to be killed in the service of the Divine’s will. And so, Kahli Mahanta, Auxiliary Hand of the Divine, knocked louder.

The worn grey curtain covering the home’s only window slid open, revealing a lanky woman draped in a dark cotton servant’s wrap. She stared with sunken eyes. She looked twice Kahli’s age, but they were of similar height—which was crucial to the plan.

Kahli leaned out of the shadows, revealing the unveiled half of her face. She hoped it allowed the woman enough of a glance at her golden-brown skin and blond hair to mistake her for a newly arrived Tireenian servant. Kahli presented her left palm in a gesture of respect between equals and imitated a reassuring smile that touched her eyes above the veil.

The locks clicked open, and Kahli’s expression became genuine. A strong shoulder could splinter a doorframe well enough, but a smile did the Divine’s work in silence.

The woman opened the door, eyes wide. Kahli, not one to leave curiosity unsatisfied, stepped forward and struck the woman in the throat. The woman clutched her neck and gave a strangled cough as she collapsed back into her home. Kahli slipped in, a ghost in the night, closing the door and turning the locks.

Tears streamed from the servant’s eyes as she knelt on a fraying embroidered rug in the candlelit foyer of her home. She wheezed for air and tried to regain her footing.

Kahli adjusted her black veil, making sure its silk edges hid the scars covering the left side of her face.

“Sister, if y-you wish to meet the Divine, k-keep struggling,” Kahli said. She allowed a heartbeat for the threat to sink in, to let the servant understand her words through her accursed stutter.

“If, instead, y-you wish to endure the suffering of the living, c-close your mouth and remove your clothes.”

The woman obeyed.

***

An hour later, Kahli walked into the palatial residence of the high satrap of Jharwada, draped in the servant’s sarong. The disguise fit lengthwise, but her athletic build made it tight around her thighs and shoulders. Kahli took in shallow breaths and shortened her stride to compensate.

Skirting along the massive foyer, she tilted her head toward the shadows and moved to the wooden staircase at its far end. The room was remarkable compared to the plain design of every other structure in the city. Hanging vines covered the walls, and twisting trees wound up the stone columns. It was a strange mating of granite sculpture and plant life she’d seen only in the overgrown jungle ruins of Tireen.

At regular intervals throughout the room, candelabras burned saffron-scented wax. But the main illumination was moonlight, which stabbed through the glass-domed ceilings, highlighting the occupants within. In the center of the room, two veiled women in silk twirled in a traditional Jaru dance, accompanied by a plucked sarod and wavering flute. Men and women in lavish purples, yellows, and burgundies lounged on couches, watching the performance and sipping palm wine.

Kahli restrained a sneer. Divine-damned fools. Unfocused and soft. Pretending to appreciate the old religion’s art only to gain the favor of their high satrap, who was rumored to be a connoisseur of Jaru traditions.

Kahli’s life was pledged to the Kithkarnin Order. A pledge that changed after her scars and demotion, after Hayanna and the trial. But a pledge that remained strong. The Book of Kith said: A dedicated mind is the calm sea on which the Divine sails.

Keeping to the shadows and moving with light, brisk steps, Kahli reached the wooden staircase with its base so entwined in roots, it appeared to grow from the floor. The frame creaked as she ascended two steps at a time. The high satrap resided at the top. The letter from the First had been succinct and clear:

The High Satrap of Jharwada has fallen from the Ivory King’s graces. By his holy decree, she shall be ushered on a soft walk.

Her locket should be collected as an item of memorial.

This letter, from the highest-ranked assassin in the world, was a gift from the Divine.

Never had any Kithkarnin ranked outside the group of Primary Hands been given a target of the satrap’s importance. All Kahli wanted since her scarring and demotion, all she prayed for, was a chance to rise in the ranks.

And this was it.

Purchase a copy of To Steal the Sun Here!

About the Author

S.M. CARTER is an author and game developer.

As an author he has contributed to multiple comic anthologies and writes the ongoing graphic novel, AARDEHN, with artist Eric Vedder. As a game developer, he is credited as creative director of THE DARKNESS 2, and is one of the creators of the smash-hit game WARFRAME.
He lives in London, Ontario, Canada with his wife and two children.
He once caught a fly with chopsticks.

S.M. Carter

Twitter: @SheldonCarter @RRBookTours1 #RRBookTours #BookBlitz

IG: @s.m.carter_writer @rrbooktours #rrbooktours #tostealthesun #publicationday #fantasybooks

Book Blitz Organized By:

R&R Book Tours